Yep. I wasn't so sure about making this because I might come off as a whiny baby, but here it is.
The Economy is STILL broken. The new world was supposed to be linked up with an econ reset (primarily because that is the easiest time to do one), but now its open to people taking as much stuff as they want through. And the fact is, no matter how much we cut down on people's Freed balances, with all these items there is still no incentive to trade. People have all of the materials they could possibly need already. Freeds, although also rendered cheap by insane freedcount, were really rendered useless because there was no more need to purchase items. So what we really need is a complete economy reset to jump-start trade, make it so that everyone needs everything, and the fastest way to get it is to divide up the labor among different groups and trade between each other.
Now, the server cannot be fully to blame for a broken economy. Minecraft holds a share of the blame itself, new world gen makes diamonds and other ores MUCH too common. That said, once we get the economy going the server has to really be creative in finding ways to keep economy going, otherwise it will just fall sadly into disuse. Of course, I have all sorts of creative plans for keeping the economy alive, at least in the Empire I am planning.
Also, the benefits of a full economy reset would extend past just the economy. Assuming (and i know this is a pretty big assumption here, but oh well) that people are willing to work together, then the fastest way to get all of ones needs would be to have different people specialize in different types of items and then trade for their other needs. This would all promote teamwork and organization. THIS could restore the server to its former glory. THIS could make the server an Organized Civilization once again.
The Economy is STILL broken. The new world was supposed to be linked up with an econ reset (primarily because that is the easiest time to do one), but now its open to people taking as much stuff as they want through. And the fact is, no matter how much we cut down on people's Freed balances, with all these items there is still no incentive to trade. People have all of the materials they could possibly need already. Freeds, although also rendered cheap by insane freedcount, were really rendered useless because there was no more need to purchase items. So what we really need is a complete economy reset to jump-start trade, make it so that everyone needs everything, and the fastest way to get it is to divide up the labor among different groups and trade between each other.
Now, the server cannot be fully to blame for a broken economy. Minecraft holds a share of the blame itself, new world gen makes diamonds and other ores MUCH too common. That said, once we get the economy going the server has to really be creative in finding ways to keep economy going, otherwise it will just fall sadly into disuse. Of course, I have all sorts of creative plans for keeping the economy alive, at least in the Empire I am planning.
Also, the benefits of a full economy reset would extend past just the economy. Assuming (and i know this is a pretty big assumption here, but oh well) that people are willing to work together, then the fastest way to get all of ones needs would be to have different people specialize in different types of items and then trade for their other needs. This would all promote teamwork and organization. THIS could restore the server to its former glory. THIS could make the server an Organized Civilization once again.