by Kotton Sat Apr 09, 2011 11:30 pm
Get rid of 1 per min √
Add higher drops for killing mobs √
Add admin shops where players can dispose of their materials for freed √
Optional: pvp steals some of the victims freed
~ There can't be a flat rate for pvp cause then 2 people could gain too fast working togther
~ Stealing freed is an excellent idea as there's no way to work together for personal gain.
~ Stealing freed should be enough to want to be avoided yet not enough to severely detriment a player. Something like 25 freed, enough to be worth more than any mob around. Even repeat killing can be covered by selling even cobblestone (0.25 or 16 freed for a stack of cobblestone). So that by just selling cobble and dirt the most common elements in the game they can recoup the stolen money rather fast while making pvp a possible career path. Please keep in mind that 2vs1 is hard to win and as I have recently been told that this is "...a SMP where PVP is allowed..." (~3z) as opposed to a PVP server this still fits in the guideline, if everyone woke up in this world it makes sense that there would be some groups fighting others and possibly even some "lone wolf" types. I think that it should go in, however you should not be able to steal or pvp for that matter in any officially zoned city (unless it has an area or some other type pvp attraction). This would also re-enforce a role-playing aspect without forcing people to actually role-play.
Shops and other will add up to the rest of one's money.
~ If every item in the game can be sold that would be great, perhaps for example golden apples (entirely not worth it in game at the moment) could be worth significant freed.
~ If its not feasible for all items to be purchase there would have to be at least a way to earn back pvp loses with little relative time investment ( such as the example above ).
Overall this sounds like a nice system to me even without the pvp stealing freed.
P.S. For the record I have also been told I take myself too seriously, I throughly enjoy the pvp aspect of the game and believe in the scenario that is the "Survival Multiplayer" experience you'd be bound to run into someone that would want to kill you or vice versa. You would also encounter others that were peaceful and profitable and provide more security from said people.