I finished all the lighting... hope you like it cause it took a while
+6
FERMIS
Ninjaplz
CrankkDatJFel
Rang3ramhard
Nearbeer
mcuser12
10 posters
Spawn Building Information
Ninjaplz- In-Game Admin
- Posts : 1046
Join date : 2011-02-03
Location : California
- Post n°26
Re: Spawn Building Information
Burnalot- Member
- Posts : 551
Join date : 2011-03-25
- Post n°27
Re: Spawn Building Information
Good work ninja, thats much better than the lamp posts. That must have taken quite awhile.
Good job all who have worked hard on this puppy. Just a few more details and ill hand it over to pat if everyone agrees.
Ill just do a quick summary for referance.
Done parts:
- general: walls, gates, grids, district looks.
- arenas done.
- spawn tower, informative signs <-- needs a overlook.
- "other" stuff
Finaliztation today:
* Detail work continues.
- Check walls and other constructs for holes or minor build flaws.
- details around both arenas.
stuff that can be added later if nothing else.
optional: spawn shop, need sugestions else we leave it to pat.
optional: name streets, directionals
Idealy some details can be left out until its on pats, as im sure that will be a ongoing job to decide on anyway.
Anything I missed?
Good job all who have worked hard on this puppy. Just a few more details and ill hand it over to pat if everyone agrees.
Ill just do a quick summary for referance.
Done parts:
- general: walls, gates, grids, district looks.
- arenas done.
- spawn tower, informative signs <-- needs a overlook.
- "other" stuff
Finaliztation today:
* Detail work continues.
- Check walls and other constructs for holes or minor build flaws.
- details around both arenas.
stuff that can be added later if nothing else.
optional: spawn shop, need sugestions else we leave it to pat.
optional: name streets, directionals
Idealy some details can be left out until its on pats, as im sure that will be a ongoing job to decide on anyway.
Anything I missed?
Ninjaplz- In-Game Admin
- Posts : 1046
Join date : 2011-02-03
Location : California
- Post n°28
Re: Spawn Building Information
I took screenies of the layouts of both the residential and commercial districts, I'll number the lots later, then someone can help me zone them once we get to freeds
Burnalot- Member
- Posts : 551
Join date : 2011-03-25
- Post n°29
Re: Spawn Building Information
ill help, if pat gives me prem to do it.
Ninjaplz- In-Game Admin
- Posts : 1046
Join date : 2011-02-03
Location : California
- Post n°30
Re: Spawn Building Information
So these will be the plots for the residential side (these alphanumeric titles will be the zone titles, keep it simple)
And these will be the plots for the commercial side
any comments?
And these will be the plots for the commercial side
any comments?
Rang3ramhard- Forum Moderator
- Posts : 472
Join date : 2011-02-03
Age : 30
Location : Manassas, VA
- Post n°31
Re: Spawn Building Information
We have done good guys.
Skje- Member
- Posts : 695
Join date : 2011-02-08
Age : 29
Location : Harrisonburg, VA
- Post n°32
Re: Spawn Building Information
Btw Pat, we want burn or rang3r to be the one to copy/paste it, since they are good with copy and paste and know how deep to go.
CrankkDatJFel- Member
- Posts : 376
Join date : 2011-06-03
Age : 32
Location : USA
- Post n°33
Re: Spawn Building Information
The Spawn Builders!
Screanies!
Screanies!
- Spoiler:
Skje- Member
- Posts : 695
Join date : 2011-02-08
Age : 29
Location : Harrisonburg, VA
- Post n°34
Re: Spawn Building Information
Boblobster- In-Game Admin
- Posts : 1468
Join date : 2011-07-31
Age : 27
Location : Wales
- Post n°35
Re: Spawn Building Information
Who's that sexy bastard on the right then? ;D
Ninjaplz- In-Game Admin
- Posts : 1046
Join date : 2011-02-03
Location : California
- Post n°36
Re: Spawn Building Information
That sexy statue on stage right is me...
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