This information is vital for running and maintaining a successful Town. If you do not read this, you will lose your town and your money.
For more information, read the command list and the "How Towny Works" article.
Plot Management and Cost:
Plot management is handled much like factions; for each person that joins your town, you gain the ability to gain one chunk. You are also able to purchase 10 chunks for 400 freeds each to get your town started. Initially, a town costs 10,000 freed to start one and 10,000 more to start a nation. When you start a town, you gain one chunk as a homeblock. You can claim plots around the homeblock for 25 freed each, providing you have enough residents. (If you don't, you can pay 400 for one as stated above) You can also pay 500 for an outpost, which is a plot not attached to the homeblock/surrounding claimed chunks and is useful for defense. A nation is basically a grouping of towns under one king in a capital town. I'll explain the relationship between nations, towns, and the player next.
Taxes and Upkeep
For each resident in a town, the town is charged 10 freeds a day. (24 hours, not minecraft day) Likewise, a nation is charged 100 freeds per town daily. In order to pay for this, the town/nation has a bank in which daily taxes from its members go. The king/mayor of a town/nation sets the daily tax on its members. If a member can't pay the tax, he is kicked from the city. If a town can't pay the nation tax, it is kicked from the nation. If a town or nation can't pay the upkeep, it is disbanded. The mayor/king of a nation/town can also deposit and withdraw funds from the bank.
Relationship with Old System/Transportation
Anyone who previously owned a Faction will now be mayor of a Towny town. Any regions you are using as cities or towns *can* stay where they are, but your warp will be removed. All warps will be handled by Towny now. As a mayor, you can set a spawn for your Town which will act as a spawn for when you die and a warp for the town. When people warp to your town, (/town spawn [name]), they pay you 10 freeds. If you are a resident of the town, you can just type /town spawn and pay nothing.
For information on actually running the town, read the command list and the "How Towny Works" article.
For more information, read the command list and the "How Towny Works" article.
Plot Management and Cost:
Plot management is handled much like factions; for each person that joins your town, you gain the ability to gain one chunk. You are also able to purchase 10 chunks for 400 freeds each to get your town started. Initially, a town costs 10,000 freed to start one and 10,000 more to start a nation. When you start a town, you gain one chunk as a homeblock. You can claim plots around the homeblock for 25 freed each, providing you have enough residents. (If you don't, you can pay 400 for one as stated above) You can also pay 500 for an outpost, which is a plot not attached to the homeblock/surrounding claimed chunks and is useful for defense. A nation is basically a grouping of towns under one king in a capital town. I'll explain the relationship between nations, towns, and the player next.
Taxes and Upkeep
For each resident in a town, the town is charged 10 freeds a day. (24 hours, not minecraft day) Likewise, a nation is charged 100 freeds per town daily. In order to pay for this, the town/nation has a bank in which daily taxes from its members go. The king/mayor of a town/nation sets the daily tax on its members. If a member can't pay the tax, he is kicked from the city. If a town can't pay the nation tax, it is kicked from the nation. If a town or nation can't pay the upkeep, it is disbanded. The mayor/king of a nation/town can also deposit and withdraw funds from the bank.
Relationship with Old System/Transportation
Anyone who previously owned a Faction will now be mayor of a Towny town. Any regions you are using as cities or towns *can* stay where they are, but your warp will be removed. All warps will be handled by Towny now. As a mayor, you can set a spawn for your Town which will act as a spawn for when you die and a warp for the town. When people warp to your town, (/town spawn [name]), they pay you 10 freeds. If you are a resident of the town, you can just type /town spawn and pay nothing.
For information on actually running the town, read the command list and the "How Towny Works" article.
Last edited by PatrickFreed on Thu Nov 15, 2012 5:39 pm; edited 1 time in total