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Forum for FreedsUniverse SMP server.


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Burnalot
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mcuser12
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    Server Updated to 1.3

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    Post by mcuser12 Tue Aug 07, 2012 5:24 pm

    There are no notable changes as of yet. You can upgrade your clients to 1.3 and log into the server.

    More info on a new map will come shortly.
    FERMIS
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    Post by FERMIS Tue Aug 07, 2012 5:55 pm

    Can't connect
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    Post by mcuser12 Tue Aug 07, 2012 6:18 pm

    Up again.
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    Burnalot
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    Post by Burnalot Tue Aug 07, 2012 6:44 pm

    Good job guys.


    Keep in mind, there seems to be some reports/complains on the the current build (in bukkit forums anyway).
    It's to be expected since there were some major updates on the server side this time around.

    Just tought id mention it, if anyone is experienceing a less stable server than usual.
    Nearbeer
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    Post by Nearbeer Tue Aug 07, 2012 6:51 pm

    I don't seem to be able to trade with villagers.
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    Post by rowanmc19 Tue Aug 07, 2012 7:57 pm

    Nice work Mr. Freed Very Happy
    Lorecraft
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    Post by Lorecraft Wed Aug 08, 2012 1:11 am

    Nearbeer wrote:I don't seem to be able to trade with villagers.

    Might be because they weren't generated by 1.3, they were made before hand, so they don't count as naturally spawned in. Like how you couldn't brew any preexisting potions when we updated to 1.2.5
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    Post by rowanmc19 Wed Aug 08, 2012 1:50 am

    My trade window with them opens but i never tried to actually trade
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    Post by ApexDragon Wed Aug 08, 2012 3:56 am

    It says And I Quote "Failed to log in:Bad Login" Help?
    Lorecraft
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    Post by Lorecraft Wed Aug 08, 2012 10:12 am

    Ummm, try closing and re-opening minecraft? Idk.
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    Post by FERMIS Wed Aug 08, 2012 10:13 am

    Lorecraft wrote:Ummm, try closing and re-opening minecraft? Idk.

    Yup this is how ya solve it.
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    Post by Nearbeer Wed Aug 08, 2012 5:30 pm

    Lorecraft wrote:
    Nearbeer wrote:I don't seem to be able to trade with villagers.

    Might be because they weren't generated by 1.3, they were made before hand, so they don't count as naturally spawned in. Like how you couldn't brew any preexisting potions when we updated to 1.2.5
    I don't think that would be the case, possible though.

    EDIT: And they don't even open a trade window, I've tried.
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    Post by Lorecraft Wed Aug 08, 2012 6:50 pm

    Well, idrk, but presumably when the new map comes out the trading function should work. Then its just a matter of finding another village.. oh god.
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    Post by Burnalot Thu Aug 09, 2012 8:13 am

    If shit does hit the fan, we could always just spawn a few at spawn.

    .. Or you could capture a few and breed em Twisted Evil
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    Post by Nearbeer Thu Aug 09, 2012 12:05 pm

    Burnalot wrote:
    .. Or you could capture a few and breed em Twisted Evil
    Beat you to it.
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    Post by Burnalot Thu Aug 09, 2012 12:37 pm

    Nearbeer wrote:
    Burnalot wrote:
    .. Or you could capture a few and breed em Twisted Evil
    Beat you to it.

    orly?

    trololol:
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    Post by Nearbeer Thu Aug 09, 2012 4:19 pm

    *Gets on satpat*
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    Post by mcuser12 Wed Aug 22, 2012 9:51 pm

    lwc and openinv are updated now.
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    Post by mcuser12 Mon Sep 10, 2012 9:51 pm

    New map is open, there is a portal to it in spawn.

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